

Unfortunately it's a half-baked implementation.

The developers have added support for shader precompiling, to fix the stutters that are plaguing so many games right now. Of course there have been improvements to the engine, and it seems that Dead Space uses the most modern version, newer than even Battlefield 2042. While we've seen big promises of "next-gen" with Forspoken, Dead Space relies on the older EA Frostbite engine that has powered the Battlefield series for many years. Check out the reviews, Dead Space is the best critiqued release this year so far. The story is not necessarily the core focus of the game, it's just enough to give you an idea what's going on, so you can be dropped into a scary, dark, flickering environment, with no support and limited gear. You'll be fighting mutated enemies constantly, but it's not DOOM that pits you against hordes of feeble opponents, you'll usually fight one to three monsters at a time.

While stealth is a concept that other games rely on, it isn't an option in Dead Space. You work your way through an infested star ship in the 3rd person perspective. ConclusionDead Space is a remake of the cult horror classic from 2008.
