

Mature themes such as alcohol consumption, drug usage and sex are present. The player's actions dictate what future story or gameplay opportunities are available. General gameplay consists of traveling and interacting with local inhabitants and organizations to complete goals and aid or inhibit the NPCs. Combat and completion of jobs or quests reward the player with experience points with which they can level up their characters and apply beneficial perks to become more suited to the dangerous post-apocalyptic world. Injuries and poisons can reduce the number of action points available both in a single term and semi-permanently until combat ends and the player can be treated. If the player survives unharmed, they have their action points restored. When a player uses up all of their action points, they end their turn and enemies start theirs.

Combat gives them a number of action points to move, fire, check their equipment, reload and the like. The player is free to move at will until they enter into combat. The mod features the same gameplay as original games.
